Sun, 13 Aug 2017 08:40:22

Text Post: Off to a great start...

So, unfortunately pretty much right after I posted that last one I got sick. That means all I was really able to get done was adding Imps to the enemy table and getting the stair creation working. The good news is, stair creation is working! Building your client’s house up is surprisingly therapeutic, although I’m gonna need a way to speed it up a bit in the later stages of the game.

Anyway, I’m HOPING that by this time next week I’ll be able to have grist drops working and at LEAST imps being fightable if I put one in manually. With any luck I’ll have them appearing automatically, too.


Sun, 06 Aug 2017 08:44:15

Text Post: A weekly update post

Okay, so originally we did an interview and were planning to wait on that being published as a sort of update on where we’re at so far…unfortunately that’s been held up indefinitely, so we’re gonna go ahead with the plan now instead. To that end, here’s the first of a series of weekly update posts:

Current state of the game:
Development is occurring in a start-to-finish fashion, i.e. I am running a character through the game and developing ahead of them. So far they have successfully entered the Medium and begun building on their house, although their entry grist quickly ran out. This has involved most of the expected trappings, including guardian strife, deployment and use of SBURB devices, and so forth.

Next steps:
I have a function to add stairs and thus new levels to the house implemented, but it’s not tested yet. Once that’s tested, I’ll set up something to periodically spawn underlings in your house (don’t worry, once you’re high enough level they’ll be either ignorable or not present) and have the first Gate appear on the 5th or 6th level you build onto your house.

Note that in future posts, rather than talking about the current state of the game we’ll talk about what was done over the last week.


Fri, 19 May 2017 03:59:40

Text Post: The Scratch is now complete

All personal data has unfortunately been wiped, but hopefully starting this thing as an older, more experienced designer and developer will yield more success than the pre-Scratch iteration. Guess there’s only one way to find out!

If you’re not in the loop about this, go here for more details (and also maybe to check out development on some non-HS related neat stuff): theoverseerproject.tumblr.com



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