Mon, 21 Nov 2016 10:22:13

Text Post:

2.5 development is now in full swing! VIP mode will be enabled for Patreon backers in the next couple of weeks.


Sat, 12 Nov 2016 18:30:52

Text Post:

We just posted a tech demo for Elsewhere to Patreon. If you’re backing us with $10, you’ll have access to it.

Let us know what you think!


Wed, 02 Nov 2016 00:13:47

Text Post: Announcing... Elsewhere!

Elsewhere is a simple platformer with a focus on teleportation and storytelling. Your signature ability is a short-range limited-use teleport that you’ll need to use to circumvent obstacles, avoid deadly attacks, and even defeat enemies by appearing on top of them!

Expect a nonstandard array of platforming challenges, copious amounts of dodging, telefragging, boss battles, and a few surprises. As for the storytelling…

…well, that would be telling. You’ll just have to wait and see.

Our Patreon backers will recieve additional info and development previews at regular intervals over the next month, with the information there being made public at some point afterwards.


Mon, 31 Oct 2016 01:38:39

Text Post:

Waiting for a reason to back the Patreon? $1 backers will recieve extra information on Tuesday’s announcement, while $2 and up backers will receive some exclusive in-development previews!


Sat, 29 Oct 2016 17:23:24

Link: The Overseer Project

theoverseerproject:

After some long, hard thinking and multiple requests we’ve finally gone ahead and decided - we’re setting up a Patreon!

Now that development is under way of three seperate games, we think the time is ripe to set this up. What are these games? Well, you’re familiar with one, and we’re announcing the second one soon.

Of course, we want to give back to you guys for helping us out and sticking with us, so there’s some rewards there we think are pretty good! Check it out and hop in the Discord if you have any questions, the first set of Patreon exclusive content will be posted some time next week. There’ll also be a brand new account management interface you can use to link up your Patreon account to and get easy access to all the rewards (this is almost complete, just working out a couple of kinks).

Oh, and did I say soon? I meant on Tuesday. That’s when we’re announcing the new game.


Fri, 28 Oct 2016 23:01:22

Link: The Overseer Project

After some long, hard thinking and multiple requests we’ve finally gone ahead and decided - we’re setting up a Patreon!

Now that development is under way of three seperate games, we think the time is ripe to set this up. What are these games? Well, you’re familiar with one, and we’re announcing the second one soon.

Of course, we want to give back to you guys for helping us out and sticking with us, so there’s some rewards there we think are pretty good! Check it out and hop in the Discord if you have any questions, the first set of Patreon exclusive content will be posted some time next week. There’ll also be a brand new account management interface you can use to link up your Patreon account to and get easy access to all the rewards (this is almost complete, just working out a couple of kinks).

Oh, and did I say soon? I meant on Tuesday. That’s when we’re announcing the new game.


Sun, 23 Oct 2016 02:24:25

Text Post: Questionnaire results analysis

Now that we’ve had a little time to go over the results, we thought we’d share them with you! We had 333 respondents, with the question about God Tier only have 319 respondents due to a typo correction resetting the question to non-mandatory before we fixed it.

The questionnaire was open for a hair over 24 hours, and we have a sample size approximately equal to 1.5% of the playerbase. While small, we believe this is a reasonable representation to make our assumptions off of.

So, without further ado, lets look at the results! The first question was relating to classpects; or the method through which they’re chosen.

This one went more or less as we predicted with the majority of players wanting the session admins choice. However, if push comes to shove, more are in favour of the quiz. Internally this is one of the most contentious topics - come v2.5, it will be mandatory for time and space players to be involved for a session to be a success. Various angles have been presented - support tickets because players didn’t pay attention/planned poorly, freedom of choice, etc etc. Overall, we’re inclined to go with forcing the quiz on grounds that it ensures players get a fuller expierence and prevents otherwise successful sessions failing. This is still being debated.

The God Tier harshness is also roughly what we expected. While some on the team were promoting extreme penalties, we all think that the 59% of you who want moderate are onto something. ¼ of you wanted slight penalties - after discussing it internally we can see WHY this is, but we feel that moderate to harsh is better from a gameplay perspective. We’ll take a look at the penalties and figure out how we’re playing it.

This is the one that perhaps most surprised us - we expected it to be almost unanimous in favour of kicking idle players! Someone on the team pointed out that it’s likely the people who go idle voting to save themselves. Regardless, vacation mode is a clear winner so that’s how it’ll be implemented. Please note that vacation mode will be account wide, and have a cooldown - you can’t keep spamming it to troll your session mates. Those who activate it too often (as well as those idle kicked too often) will have a note on their profile so that session admins can gauge the risk for themselves of having you in.

This is about what we expected, but the dev team is split in perhaps the opposite direction. While we see the merits of this, we don’t think it’s for the best to implement it - we’ve seen that players will take the path of least resistance when it’s an option rather than engage, so we’re more inclined to say “No, you’re in an Armageddon session with these modifiers - play it” then let people say “Normal, Easy, these modifiers that make things easy”. The consensus from those who’ve weighed in is we’re vetoing this one on grounds that players are a lot more impatient than they want to let on, and the above arguments.

This one doesn’t need much explaining. Art style will be heromode/hussnasty style.

This was the other contentious point in the dev team. As we can see, it’s now pretty clear cut - over 60% of you want a harder game. Of those, over a third want a significantly harder game. We think that somewhere between the two is going to be satisfied by the simple fact that the new mechanics being added add a degree of complexity, but we will of course tweak the numbers side of thing as needed. As a whole, we decided against difficulty options.

Overwhelmingly, the player base is anti-casual, and also anti-hardcore. We’ll aim for around two hours of playtime a day under most conditions - that seems reasonable for what was voted on.

And there you have it! You’re welcome to reply to this post with your own analyses, or hop in the Discord to argue with us directly.

-Thell


Fri, 21 Oct 2016 06:47:05

Text Post:

theoverseerproject:

theoverseerproject:

Have your say on a couple of design points for v2.5! There’s been a few alternative solutions proposed internally to what we were doing, and we’d love to hear what you think we should do.


https://docs.google.com/forms/d/e/1FAIpQLSfaj3RUL6l1ZOo-_TbG6LG7dkDvfxhwedVANxfH8Rtd92emFA/viewform

Morning reblog, given the importance of us getting this right!

15 minutes till we close it! Last chance to have your say.


Thu, 20 Oct 2016 15:04:39

Text Post:

theoverseerproject:

Have your say on a couple of design points for v2.5! There’s been a few alternative solutions proposed internally to what we were doing, and we’d love to hear what you think we should do.


https://docs.google.com/forms/d/e/1FAIpQLSfaj3RUL6l1ZOo-_TbG6LG7dkDvfxhwedVANxfH8Rtd92emFA/viewform

Morning reblog, given the importance of us getting this right!


Thu, 20 Oct 2016 07:24:40

Text Post:

Have your say on a couple of design points for v2.5! There’s been a few alternative solutions proposed internally to what we were doing, and we’d love to hear what you think we should do.


https://docs.google.com/forms/d/e/1FAIpQLSfaj3RUL6l1ZOo-_TbG6LG7dkDvfxhwedVANxfH8Rtd92emFA/viewform


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