Wed, 24 Aug 2016 12:14:33

Text Post: Overseer v2.5 - Traits

thelldev:

I teased this in the Discord, so it’s only fair I post it here.

As per usual, a disclaimer that none of this is final - be it names, effects, or art - until it’s actually in the game. The art especially is only placeholder.

Traits: Something extra we’re cooking up to add strategy and flavour to characters. On character creation, you’re automatically given two - one “racial” trait, and one role-based trait. (Note: Players picking custom are allowed to pick a 4th regular one instead of a role-based.) The racial trait is determined by species and, if a troll, your caste.

Traits will provide both boosts AND negatives. With the exception of the racial and role based traits, they’re optional, and you don’t have to pick any (Players rolling the “custom” role must pick one trait for fairness, and the racial trait still applies).

Here’s a couple of tentative traits, under the cut.

Keep reading


Fri, 05 Aug 2016 23:50:50

Text Post:

Thell has posted an update to the situation over on his devblog - I think most of you will consider it good news! Follow him for more details on in-progress experiments and mechanics for v2 Release!


Wed, 03 Aug 2016 01:52:02

Text Post:

Hey folks, Thell made a very important post regarding v2. We’d appreciate if you’d all read it and message him with your thoughts - in support, or otherwise - so we can figure out the best way to approach things.

Thanks!


Mon, 18 Jul 2016 16:01:47

Text Post: Server Move Complete

The game and forums are now back online, and working. There was a significant delay after the fact where people reported being unable to select a character. If you’re interested in the technical details, the post-mortem is below the cut.

We’ve moved from an Arch/Nginx environment, back to an Apache/Debian environment. This has benefits in that versions of software provided will be relatively stable, as opposed to “cutting edge” like on Arch. Additionally, more than 2 members of the team now know how to use the server - so if someone is unavailable for an extended period of time (say, due to illness or holiday), a degree of maintenance can still be performed. We’re now also running fully on PHP7, with the forums being upgraded to phpBB 3.2.0-RC1 to minimise errors.

Now, as for the log in issues - we were initially stumped at first until I looked in the error log. It turns out relative paths were the issue. For those watching along at home who might not know what these are, the following line of code is used to include a file in a different folder to the current one - let’s say you’re in /webfiles/scripts/superfun.php, and you want to include /webfiles/includes/databaseconnect.php.

require_once(”../includes/databaseconnect.php”);

The “..” tells it to go up a folder. Up until now, that has always worked - annoyingly, it also worked last time we were on Apache, which is why we didn’t consider it. We caught it pretty early on - but then there was another problem. We use git for version control, and for some reason, pushes to the live build were failing to go through. This is why it took so long. I spent a few hours trying to fix it, but by this point, I’d been up for 30 hours and crashed.

Luckily, Kitty was on the scene by the time I woke up - as it turns out, Linux user permissions suck, and git was copying to the web directory as the wrong user, and didn’t have permissions to overwrite anything it should have been able to. It’s fixed now, and we were able to lift maintenance mode this morning.

Again, massive thanks to Kitty for sorting that out.

And now, you can all have fun again, while we start arguing over the v2.5 designs once more.

-Thell


Sun, 17 Jul 2016 20:57:40

Text Post:

Game is back up - forums will be a while longer. Use the Discord for support in the meantime.


Sun, 17 Jul 2016 17:38:52

Text Post:

Server move is nearly complete. Live updates ongoing in the Discord.


Sun, 17 Jul 2016 09:58:14

Text Post:

Tentative start to the downtime: 7am British time. That’s approximately 6 hours from now. Live updates on our progress as we go can be found in the Discord!


Sun, 17 Jul 2016 06:56:58

Text Post:

A small update has been pushed ahead of the server move. Just a few bug fixes, including squashing the portfolio bug.

Please note, this is the final update to the beta version of v2, barring any critical bugs that show up. The next release will be v2.5, or, as it should more properly be known, the first non-beta release of v2.


Sun, 17 Jul 2016 01:35:32

Text Post: The Prelude

genesis-project-news:

Hey guys.
Sorry that we kinda dropped off the face of the earth for a while there.
Anyways, here’s what we’ve been up to!

1) Our talented music artists, Panini and psithurist, have composed music for the Start Menu and the rooms!
2) We’re fleshing out the demo room!
3) Object interaction (the demo of it, at least) is in, thanks to Mighty Button Masher!
4) You can change your view of the room by turning the whole thing! (Think: Examine third and fourth walls)
5) Shenanigans. On our side.

That’s pretty much all there’s to say on the matter.

In other news, our techdemo (titled: The Prelude) is coming out this Wednesday, on the 20th of June! Look out for it!

… I think that’s all for now.

Sorry we haven’t been updating more! I promise we won’t do a Hiveswap on you guys.

Waiting for v2.5? Well, now you can have another project to wait for too!

The guys over at The Genesis Project have been making some decent headway, and we’re pretty impressed with what they’ve shown us so far.

Check them out!


Wed, 13 Jul 2016 12:55:02

Text Post: The Official Overseer Discord Server!

Given how important communicating with our fans is, we’ve gone ahead and ditched the semi-official server. To replace it, we’ve made our own, brand new, Official™ server! Discord is a great app, and we highly recommend it. To join, just click this handy link.

https://discord.gg/NgcS29n

Hope to see you there!

-Thell


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